![]() So to find a way to bring a breath of movement to a character that is so still, for me that was one of the biggest acting challenges." A special mo-cap device was used to achieve the game's weightless scenes. "If you stand that still, it kind of looks fake, glitchy. "I aspire to be very still and to have the movements that I do perform feel purposeful and motivated, and I feel like with Drummer in particular, she is extremely still in motion capture work on a video game," she explained. When I asked Gee about the biggest challenge she faced while performing as Drummer in a game instead of on television, motion-capture once again became the topic of discussion. "Cara really kept us mentally aware of Drummer's surroundings in those moments where you're kind of relying on imagination to navigate." "She'd always be stopping us and being like, 'Wait, do I have the magboots on in this, or am I just walking?'" Frost told me when I sat down to speak with him and Gee. The actress suited up for a great number of motion-capture scenes, and game director Stephan Frost told me Gee was a priceless asset when it came to getting things right. ![]() As hilarious as it looks in real life, the spider sling functions beautifully in the game, creating believable zero-g effects.Īnother source developers tapped for mo-cap inspiration was Cara Gee herself. Once inside, the actor resembles a sort of synthetic, cyberpunk ballerina, as mo-cap team members circle around the hoop, lifting the actor off the ground and helping to direct their movement. The spider sling consists of a large metal hula-hoop-esque object with netting in the middle and sections designed for an actor to slip their legs through. The dizzying way the camera tilts when players traverse the game's environments via magboots only adds to the game's tense atmosphere.Ī contraption referred to by developers as the "spider sling" was the main secret behind the game's realistic zero-g animations. But cinematography was only one piece of the puzzle-motion-capture, it appears, was where the magic really happened, and the documentary contained various clips of mo-cap footage, showing just how much work went into making actors look believably weightless. So it was really important that, in our zero-g scenes, we would have stuff like this camera roll that would actually make you feel like you're in zero-g."īased on what I've seen so far, quality cinematography is one of the game's greatest strengths, and the cinematography in zero-g scenes is genuinely breathtaking-especially when we see Drummer engaging her magboots to walk up the side of a wall. "We really wanted to maintain that look and feel. "We looked a lot at what Jeremy Benning, the cinematographer from the show, did ," Deck Nine cinematic director Alistair Ebinger said in the short documentary. After witnessing the newly-released story trailer, we were shown a collection of behind-the-scenes clips about the making of the game itself. I'd soon have the opportunity to learn more about her take on the game-and her experience voicing the main character-but first, Telltale and Deck Nine wanted to give preview attendees a better idea of what else is coming in the game's first season. "We put a lot of our blood, sweat, and tears into it, and I just really, really hope that you enjoy it," Gee said of the game during a short speech given on the event's stage. Now Playing: The Expanse: A Telltale Series Story Trailer After entering the event space-which was transformed to mimic the interior of a spaceship-I and my fellow attendees were asked to suit up, provided with both a jumpsuit and an LED-powered AR HUD visor, and herded through the "airlock." But it wasn't just the atmosphere that conveyed the developers' commitment to the game-Cara Gee was also in attendance, and her enthusiasm was palpable.īy clicking 'enter', you agree to GameSpot's ![]() ![]() ![]() Upon attending the preview event for the game, it became immediately clear to me that Telltale, Deck Nine, and everyone else involved with the game's creation-including Cara Gee herself-cared deeply about the franchise and wanted to maintain as much authenticity as possible. Starring Camina Drummer-a beloved character from the show played by her television actress, Cara Gee-the game serves as a prequel that allows player choice to control some details of the compelling backstory the development team has created for the character. (Earth and its moon, Luna), Mars, and residents of the (asteroid) Belt often bubble over into outright hostilities. The Expanse: A Telltale Series shares the same setting as the TV show and book series upon which it is based: a colonized solar system set in the 2300s, where tensions between the U.N.N. ![]()
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